Armed
DGM · UNCOMMON · #122/156
Sorcery
{1}{R} · MV 2
Buy — / Sell — tix
Target creature gets +1/+1 and gains double strike until end of turn.
DGM · UNCOMMON · #122/156
Sorcery
{1}{R} · MV 2
Buy — / Sell — tix
Target creature gets +1/+1 and gains double strike until end of turn.