
Inspiring Captain
JMP · COMMON · #111
Creature — Human Knight
{3}{W} · MV 4
Buy — / Sell — tix
When this creature enters, creatures you control get +1/+1 until end of turn.

JMP · COMMON · #111
Creature — Human Knight
{3}{W} · MV 4
Buy — / Sell — tix
When this creature enters, creatures you control get +1/+1 until end of turn.