
Case of the Locked Hothouse
MKM · RARE · foil · #155
Enchantment
{3}{G} · MV 4
Buy 0.0025 / Sell 0.02 tix
You may play an additional land on each of your turns.nTo solve @- You control seven or more lands. @i(If unsolved, solve at the beginning of your end step.)@inSolved @- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.