
Take for a Ride
OTJ · UNCOMMON · #148
Sorcery
{2}{R} · MV 3
Buy — / Sell 0.003 tix
Take for a Ride has flash as long as you've committed a crime this turn. @i(Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)@inGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.